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Devlog
Submission to Mini Gim #2: Portal
Red and Blue Portals
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Devlog
Post-Jam: Reflection and Future of the Project
June 04, 2025
by
Luise Rivaldo
#devlog, #game jam
I have to say I was proud of what I was able to achieve in such a short time. Whilst there are many things that I wish I had done differently, it was a valuable learning experience, which clearly demo...
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Day 5: More Levels and Finishing Touches
June 04, 2025
by
Luise Rivaldo
#devlog, #game jam, #portal
With less than 8 hours to submission, I had to rush a lot of things to have a deliverable demo for the submission. The main concern was levels, UI, a win condition, and audio. I knew I had to focus on...
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Day 4: Refactoring Majority of the Codebase
June 04, 2025
by
Luise Rivaldo
#devlog, #portal, #game jam
After realising the portals need ID matching, and pedestals had to be separated between dynamic and static types, I made a new PedestalController script to determine how the pedestals behave. Each ped...
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Day 3: Major Flaw in the Logic
June 04, 2025
by
Luise Rivaldo
#devlog, #game jam
I hit a lot more roadblocks than anticipated today, which led me to consider refactoring a lot of the existing game logic. A lot of this day was spent debugging issues and optimising existing processe...
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Day 2: Bug Fixing and Polish
June 04, 2025
by
Luise Rivaldo
#devlog, #game jam
Day 2 of the Jam was mainly dedicated to solving bugs regarding the portal mechanic instead of implementing new features First issue: diagonal movement. This was patched by a simple conditional when t...
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Day 1: Conceptualisation and Prep work
June 04, 2025
by
Luise Rivaldo
#devlog, #game jam
I have joined the Mini-Gim Portal game jam on itch, hosted by Zobzi. Here, I would like to document my progress participating in the jam while prototyping my game that fits the jam's theme. The theme...
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