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One Hit Kill - Monster Grinder

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Devlog

  • Jam Devlog: Day 4 - Closing Remarks
    July 23, 2025 by Luise Rivaldo#final thoughts, #closing remarks, #game jam
    Day 4 Overall, I think this was a productive game jam. I had a lot of fun even when the jam was much shorter than my usual jams (I had effectively 2 days to conceptualise, prototype, and publish the p... Continue reading
  • Jam Devlog: Day 3 - Last Minute Changes and Polish
    July 23, 2025 by Luise Rivaldo#bug fixing
    Day 3 Following yesterday's priority list, I added more monsters to the scene. Since the monster script was made with modularity in mind, it was simply copy pasting existing prefabs (the rats) and cha... Continue reading
  • Jam Devlog: Day 2 - Road to MVP
    July 23, 2025 by Luise Rivaldo#bug fixing
    Day 3 I had neglected to create a Git repo yesterday so I decided to do it now. Somewhere along the way, I was met with various errors that resulted with the scene being corrupted. The map that I had... Continue reading
  • Jam Devlog: Day 1 - Conception and Planning
    July 23, 2025 by Luise Rivaldo#devlog, #game jam, #game design
    Day 1 The Jam's theme was announced at 11pm on a Friday. I was admittedly tired, but I managed to come up with several concepts that would work with the theme of the jam. There is an additional comple... Continue reading
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