One Hit Kill - Monster Grinder
Grind to get enough power to kill monsters in one hit!
Approach monsters, exchange blows, earn money, upgrade your attack and defense, and become the strongest warrior!
Approach the fountain to respawn all monsters to grind again, at a cost...
Gameplay Tutorial
- Use Arrow Keys/WASD to move the character around
- Walk into NPCs, shops or signs to interact with them
- Colliding with a monster initiates combat; both sides with deal damage to each other based on their ATK stat (check the bounty board for details.
- If an attack is enough to kill a monster, you don't take damage.
- The fountain can respawn all enemies, allowing for infinite grinding.
- The shops and fountain will increase in cost for every use.
- GOAL: Kill every monster without taking any damage at least once per monster.
Submission for the Kenney Jam 2025.
Note: The Gamejam build is unfinished, with incomplete UI elements and (regrettably) unclear in-game objectives.
Assets used:
Sprites:
- Kenney's Tiny Dungeon
- Kenney's Tiny Town
- Kenney's Pixel Platformer
Audio:
- Kenney's Foley Pack
- Kenney's Retro Back
- [Toby Fox] Deltarune Soundtrack Ch 3+4 - Adventure Board
| Status | Prototype |
| Platforms | HTML5 |
| Author | Luise Rivaldo |
| Genre | Adventure, Role Playing |
| Made with | Unity |
| Tags | Retro, Top Down Adventure |
Development log
- Jam Devlog: Day 4 - Closing RemarksJul 23, 2025
- Jam Devlog: Day 3 - Last Minute Changes and PolishJul 23, 2025
- Jam Devlog: Day 2 - Road to MVPJul 23, 2025
- Jam Devlog: Day 1 - Conception and PlanningJul 23, 2025





Comments
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Below is my feedback. I submitted too.
Areas for improvement:
Nice little concept!
Nice concept for sure!
I feel like the enemies could’ve had a stats UI on top of their head or something so that you wouldn’t have to walk back to the info sign every time. But aside from that this is a great little grinding game
I didn't have time to implement proper UI menus unfortunately, so I admit the game lacks a lot of QoL features at the moment. A future build would definitely prioritise this.
Thanks for the feedback!
Good song choice :P . The concept is great, simplifying RPG to the minimum, hadn't seen it before. Keep at it!