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Below is my feedback. I submitted too.

  • Level + Theme - Great use of the Tiny Dungeon pack. The POWER is on target for how the hero progresses inch by inch growing stronger. 
  • Gameplay - I think your simple mechanics work. Pick your enemies wise and choose wisely when the refill health or attacks. Gameplay loop is clear.

Areas for improvement:

  1. The UI was confusing at first. The Sword, shield and power gems are in an odd  place mid-screen. It was not immediately clear that the shield is your health, since the player is not carrying a shield either.
  2. Add a simpler starting section tutorial that introduces the sword at your way of overpowering enemies. Introduce the shield as being your health and defenses----if it runs out you die and your shield breaks.
  3. Instead of a sign-post for enemies numbers and gem value, you could have it displayed over the enemies head when the player gets within 2 steps of that enemy. When I'm two steps away from the spider, then their gem number pops above its head, along with their defense/health number. Only when you get close to them it appears, so it doesn't clutter the screen at all!

Nice little concept!

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Nice concept for sure!

I feel like the enemies could’ve had a stats UI on top of their head or something so that you wouldn’t have to walk back to the info sign every time. But aside from that this is a great little grinding game

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I didn't have time to implement proper UI menus unfortunately, so I admit the game lacks a lot of QoL features at the moment. A future build would definitely prioritise this.

Thanks for the feedback!

Good song choice :P . The concept is great, simplifying RPG to the minimum, hadn't seen it before. Keep at it!