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Shamans are arcane scholars who have discovered how to draw power from the natural world, blending intellect and discipline to harness its raw, untamed energy. Through dedicated study of runes, ley lines, and ancient magic sources, shamans graft this natural energy into their bodies and souls, creating a unique connection with the world’s primal forces. Unlike other casters, whose power comes from innate attunement or granted gifts, a shaman’s magic is earned—carved out through rigorous understanding and experimentation.

The Shaman is a homebrew half-caster specialising in modifying their cantrips using Mystic Attunements—a unique resource which allows a Shaman to expand a cantrip's damage or versatility with varying effects.

The Shaman also has access to the Spell Salvaging feature to potentially refund low-level spell slots, encouraging frequent spell casting despite their limited resources.

Subclasses include the defensive Runic Warden, the explosive Limit Breaker, and the mystifying Witch Doctor.

Compatible with and designed for 5E (2024).

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/ legalcode.

Updated 4 days ago
Published 5 days ago
StatusReleased
CategoryBook
AuthorLuise Rivaldo
Tagsdnd, Homebrew, spellcaster

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Shaman V3.pdf 4.1 MB
Shaman v2.pdf 4.1 MB
Shaman v1.pdf 71 kB

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